Cinema 4D X L Foundation
The aim of this course is to introduce the essential concepts and practical application of CINEMA 4D XL. The practical exercises are intended to provide you with a broad grounding and how best to use the CINEMA 4D XL features. There are also useful reviews and answer sessions to ensure your understanding of the new concepts. By the end of the course you will be able to use these essential concepts and applications to their best advantage.
Prerequisites
The user will need a general knowledge of 3D Modeling concepts and familiarity with a 2D/3D drawing or modeling program. It is also assumed that this user will have a general knowledge of design concepts, together with some basic operating system familiarity.
Every effort will be made to complete the agenda within the given time scale.
Upon completion, you should understand the following key areas:
Working in a 3D Environment
Navigating in 3D
Selecting & Positioning Objects
Creating Primitives
Creating Splines
Creating Spline Primitives
Creating NURBS Models
Booleans, Symmetry & Instances
Extrude, Bevel & Mirror
Basic Materials
Building Hierarchies
Basic Lighting & Cameras
Rendering Images & Basic Animation
Importing, Merging & Replacing Scenes
File Management & Saving files